![]() ![]() If you've got major cliffs, you'll need ramps, walls, and floors so that the wagons can move down from the top. This is done by clicking on the place structures icon at the bottom of the screen. The "D" map is mainly concerned with human caravans. The first step toward engaging with Dwarf Fortress s trading mechanic is establishing a Trade Depot. ![]() You may want to build short roads over problem areas where trees grow too fast. Work to expand those green areas by designating the boulders to be smoothed, and the trees to be cut. Check if another dwarf has attend meeting. Hes not going to the meeting, but he is waiting for the meeting to come to him. When you hit D (after building a Depot), there should be some green areas around the edges of the map. Conduct meeting is usually because hes either chatting with the liason, or getting yelled at by sad dwarves because yes he is also your current leader. Depots can be built underground, but you will have to do some engineering and ramp building in order for it to work. Until you get the hang of making a depot accessible, build it outside the fortress. Cut the trees, smooth the boulders, ramp the cliffs. Trees, rock boulders, and cliffs are the major ones. Continued abuse of our services will cause your IP address to be blocked indefinitely.There are a few things that'll keep wagons from reaching the Depot. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. ![]()
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